XOS brings motion-capture to teams
January 27, 2006 | Leave a Comment
During the past decade motion capture technology has transformed the videogame industry, letting game publishers like EA Sports deliver NFL, MLB, NBA and PGA-related game titles that take life-like graphics to the next level. Actual players spend time in motion capture studios, donning suits that allow camera and computer systems to create 3D models based [...]
NCAA begins massive archive project
January 24, 2006 | Leave a Comment
The NCAA has begun an ambitious project to digitize tens of thousands of hours of past championship performances as it begins taking more than 100 years of film and video recordings and converts them to digital data storage. Greg Weitekamp, NCAA director of broadcasting, says the goals are two fold: to preserve the NCAA
Peer-to-peer, sports a winning combo
January 16, 2006 | Leave a Comment
Peer-to-peer networking, once the bane of large media companies as the likes of Napster made content owners shudder with dread over the thought of file sharing ripping a massive hole their business plans, is suddenly being seen in a whole new light. Big media is viewing legitimate, authorized file sharing as a good thing. Why? [...]
NBC heats up NHL
January 12, 2006 | Leave a Comment
This Saturday NBC will drop the puck on its coverage of the National Hockey League. And technology will bring fans closer to the action than ever as the network will use goalie cams, miked players, high definition, and reporters 'inside the glass' to suck viewers in. Many of the changes are the brainchild of coordinating [...]
Vizrt grabs Ardendo for $23 million
January 11, 2006 | Leave a Comment
Vizrt, a major provider of 2D and 3D graphics to sports broadcasters like CBS, Fox Sports, ABC, and ESPN, is looking to expand its product portfolio with the $23 million acquisition of Ardendo, a developer of media asset management and editing software. The combination of the technologies could provide a powerful punch for sports broadcasters [...]















